[2006-12-28]
Rubén Ortiz
En sincronía con los parches de la versión americana y alemana, Related Designs Software ha lanzado el primer patch para Anno 1701 que añade nuevas características a la interface del juego así como mejoras en la IA, la estabilidad del juego, la faceta multijugador y varias cosas más.
Haz click para descargar el patch. Sigue leyendo para leer el historial de cambios.
- Errors corrected
- - A ship following a trade route and stopping in front of the warehouse, failing to continue along that trade route.
- - A team win in multi-player was sometimes impossible to achieve.
- - Ships belonging to an AI (which had given up) could get stuck at the edge of the map.
- - The AI failing to react to the destruction of a foreign culture.
- - A display problem which occurred in multi-player save games.
- - Possible Blood brotherhood with more than one culture.
- - Errors in the balance sheet when a save game had been saved and then re-loaded.
- - Computer opponents could erect a warehouse on a location unsuitable for construction.
- - Construction could be carried out free of charge during lags in multi-player matches.
- - Existing fraternizations are now terminated when a foreign culture is destroyed.
- - Occasionally an escort s companions stayed in one place as soon as the escort target was sent on patrol.
- - Patrol points jumping after a battle.
- - Escort ships leaving the escort after a battle.
- - A foreign culture s special action still being carried out after that culture had been destroyed.
- - Bonus coins can no longer be redeemed in multi-player matches.
- - Occasionally a so-called "Freeze" in the "The Legacy of the Ancestors" scenario.
- - Sometimes the "Eichendorff" AI stopping production.
- - Problems with the AI portraits once an AI had been destroyed.
- - Setting the video settings to "very high" on an ATI video card, does not result in the statue on the village center not being displayed.
- - Players spying upon an opponent s ships.
- - Damaged trade routes after a saved game was loaded.
- - Damaged trade routes whenever a warehouse was renamed.
- - Ships appearing to be floating inside one another upon completion.
- Balancing
- - The AI ships now react more intelligently when faced outnumbered by the enemy.
- - Storm strength now adjusts to fit island size.
- - The Queen s fleets are now somewhat more powerful.
- - The Queen now demands two additional tribute payments or sends one additional fleet.
- - The normal AI no longer adjusts to suit the player but instead advances on its own.
- - The foreign culture s landmarks are now immune to catastrophes.
- - The Revolutionary doesn t stay in the city as long as before.
- - The AI no longer advances right after the player does, but instead waits a short while.
- New
- - Players can now choose whether they must fulfil all of the conditions for win just one.
- - A tool tip was added for the time limit for reaching independence.
- - A multi-player game no longer pauses when Escape is pressed.
- - The delay in saving has been removed from the multi-player game.
- - The interface can now be hidden to allow better screenshots.
- - Clouds can now also be hidden to allow better screenshots.
- - Inhabitant message no longer come as often as before.
- - Trees can now be planted both over the menu and using the pipette. It is no longer necessary to enter a cheat to do so.
- - In multi-player the clients now also show both the game name and the password.
- - Pirate ships are now likely to leave some flotsam floating on the water when sunk.
- Graphics
- - A number of adjustments have been made for the new G80 graphics chip from Nvidia in order to take full advantage of its potential, e.g. 8x & 16x CSAA support (Coverage Sampling Aliasing).