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"Los que más útiles me resultan son aquellos que mejor sirven a su patria." Homero
[2006-12-28] Rubén Ortiz

En sincronía con los parches de la versión americana y alemana, Related Designs Software ha lanzado el primer patch para Anno 1701 que añade nuevas características a la interface del juego así como mejoras en la IA, la estabilidad del juego, la faceta multijugador y varias cosas más.

Haz click para descargar el patch. Sigue leyendo para leer el historial de cambios.


  • Errors corrected
  • - A ship following a trade route and stopping in front of the warehouse, failing to continue along that trade route.
  • - A team win in multi-player was sometimes impossible to achieve.
  • - Ships belonging to an AI (which had given up) could get stuck at the edge of the map.
  • - The AI failing to react to the destruction of a foreign culture.
  • - A display problem which occurred in multi-player save games.
  • - Possible Blood brotherhood with more than one culture.
  • - Errors in the balance sheet when a save game had been saved and then re-loaded.
  • - Computer opponents could erect a warehouse on a location unsuitable for construction.
  • - Construction could be carried out free of charge during lags in multi-player matches.
  • - Existing fraternizations are now terminated when a foreign culture is destroyed.
  • - Occasionally an escort s companions stayed in one place as soon as the escort target was sent on patrol.
  • - Patrol points jumping after a battle.
  • - Escort ships leaving the escort after a battle.
  • - A foreign culture s special action still being carried out after that culture had been destroyed.
  • - Bonus coins can no longer be redeemed in multi-player matches.
  • - Occasionally a so-called "Freeze" in the "The Legacy of the Ancestors" scenario.
  • - Sometimes the "Eichendorff" AI stopping production.
  • - Problems with the AI portraits once an AI had been destroyed.
  • - Setting the video settings to "very high" on an ATI video card, does not result in the statue on the village center not being displayed.
  • - Players spying upon an opponent s ships.
  • - Damaged trade routes after a saved game was loaded.
  • - Damaged trade routes whenever a warehouse was renamed.
  • - Ships appearing to be floating inside one another upon completion.
  • Balancing
  • - The AI ships now react more intelligently when faced outnumbered by the enemy.
  • - Storm strength now adjusts to fit island size.
  • - The Queen s fleets are now somewhat more powerful.
  • - The Queen now demands two additional tribute payments or sends one additional fleet.
  • - The normal AI no longer adjusts to suit the player but instead advances on its own.
  • - The foreign culture s landmarks are now immune to catastrophes.
  • - The Revolutionary doesn t stay in the city as long as before.
  • - The AI no longer advances right after the player does, but instead waits a short while.
  • New
  • - Players can now choose whether they must fulfil all of the conditions for win just one.
  • - A tool tip was added for the time limit for reaching independence.
  • - A multi-player game no longer pauses when Escape is pressed.
  • - The delay in saving has been removed from the multi-player game.
  • - The interface can now be hidden to allow better screenshots.
  • - Clouds can now also be hidden to allow better screenshots.
  • - Inhabitant message no longer come as often as before.
  • - Trees can now be planted both over the menu and using the pipette. It is no longer necessary to enter a cheat to do so.
  • - In multi-player the clients now also show both the game name and the password.
  • - Pirate ships are now likely to leave some flotsam floating on the water when sunk.
  • Graphics
  • - A number of adjustments have been made for the new G80 graphics chip from Nvidia in order to take full advantage of its potential, e.g. 8x & 16x CSAA support (Coverage Sampling Aliasing).


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